


It also gives you time to reflect on every item that comes out of the box, and what that says about the person whose possessions you’re now unpacking and sorting for the second time. This is where the one-at-a-time pull works so well, as every time you reach into the box, there’s a surprise that might up-end your carefully laid plans. Clothes need to be neatly sorted and put away, and I laughed out loud when I realized I’d have to rearrange the entire closet after finding more clothes in another box. And you can tell there wasn’t practice in the packing, as random items like a toothbrush or a keyboard end up in boxes where they shouldn’t have been. There’s a bathroom and kitchen to stock up, things the kid never had to care about. There are three rooms to unpack boxes in now, in what is clearly a dorm or apartment setting. We jump forward seven years, and it’s 2004. The novelty was apparent in Unpacking ‘s first room, but it really landed in the second of the demo’s scenes. Does the boombox go on the shelves, or next to the window? Where should all the books sit, and is there one you’d like to leave more accessible than another? Aside from a few specific items that you need to place in the right area, you have freedom to arrange the room as you see fit. It’s a solid start, and I spent a good amount of time arranging toys on the shelves and getting everything into its “right” place. But there’s also a notable amount of arts and craft supplies, hinting at a predisposition for creativity. They have a few different kinds of toys, ponies, and action figures, the kind you’d expect any kid to have. Every time you reach in, you uncover some new aspect of this person’s life.

One of the smart things Unpacking does is have you take each object out of a moving box one at a time, without being able to look inside or choose from a list. A Game Boy look-alike helps place the room in its era of 1997, as shown in Unpacking ‘s trailer. Stuffed animals and cheery posters line the boxes. In the first scene, it’s a single room a child’s room, complete with a lofted bed with a desk underneath and plenty of space for toys, books, and games. The demo, available as part of the Steam Next Fest, took place in two different time periods, as we-the player-unpack and arrange someone’s room as they’re moving into a new place. ĭeveloped by Witch Beam, Unpacking is a puzzle game, and also a decoration or sorting game. That’s the kind of feeling I got from Unpacking. Wherever you call home becomes a flag you can plant, and when it comes time to go somewhere else, that means looking around and seeing what stays and what goes. It’s easy to track life by the places you’ve lived.
