

Even with a crashed website on the first day, players could still start their characters in single player with the knowledge that they could bring those characters into multiplayer as soon as their website was back up. While Torchlight 2 also had its share of first day jitters, no one was prohibited from playing due to lag or any other type of server failure.

Sometimes errors prohibited players from logging on all together.

It seemed an unnecessary restriction that punished players with laggy service more than it prevented piracy. One of the biggest complaints about Diablo 3 was its always online requirement for solo play. What is this “Single Player” thing you speak of? Adequate difficulty settings help in making the game feel balanced without keeping characters loot starved. I rather like saving my gold for enchantments instead of spending a week saving up for one overpriced auction hall item. I had become accustomed to needing an AH to find any loot of value, but when you can actually play the game to get the loot you need it becomes unnecessary. Not only are drop rates better, but overall the loot is of better quality especially the higher tiered legendary items.Īt first I didn’t like the idea of Runic failing to implement some form of auction hall into Torchlight 2, but after a few days of playing I realized that it really doesn’t need it. While I spent more time than I’d like to admit repeating the same loot runs over and over again in Diablo 3, I found that progressing naturally through Torchlight 2 was sufficient to keep me adequately geared – So far I haven’t had to repeat an Act in order to move forward. It’s the fuel that keeps players’ engines revved and allows them to continue adventuring without becoming bored or overwhelmed. Let’s face it, dungeon crawlers, or whatever you want to call them, are all about the loot. There’s nothing quite like a level 10 Epic that’s actually useful. Not once did I feel like I had to do something I didn’t want to because the designers thought I should, I just played. There’s really no need to go back to town at all if you don’t want to I went through the first three acts without having to make any maintenance trips back to town. They can also pick up other essentials like potions and scrolls in case you’re running low. Just like in the original, Torchlight 2 characters are given pets that act as mules, carrying and selling loot back to vendors while you keep playing. There are no taxes in Torchlight 2 every second is spent doing the things I want to do and not the things I have to do. I don’t mind when this is a gameplay feature like in Fallout when it can add to the game’s survival theme, but when it’s added to a game like Diablo it feels like a cheap trick designed to keep people playing longer without making progress. When I say taxes I mean all of the things required by the game to maintain the gameplay or your character for the sake of “balance.” Usually they take the form of either a fee, like buying skills or repairing gear, or a time sink, like excessive traveling or backtracking. Torchlight 2 doesn’t just hold its own against Diablo 3 in some cases it’s flat out better. While everything about the game screams that it should be a $60 title the only thing that doesn’t is the price tag. They’ve kept their price low at $20 not because their game isn’t as good as other $60 titles, but because, as they say, “Not everyone has $60 lying around.” It’s really for this reason alone that I’m surprised at how enjoyable Torchlight 2 is compared to its more expensive cousin. They seem keenly aware that the key to any successful game is a happy, active, and robust fan base. Runic’s inviting Torchlight 2 atmosphere isn’t a happy coincidence of good game design, but a deliberate tactic designed to create a larger community. That first day, for both games, really summed up each overall experience Torchlight 2 invites you to play with a smile and open arms while Diablo 3 invites you with a scowl and a cold shoulder. Two hours after loading up Torchlight 2 I was already level 5 and had acquired a fair amount of loot two hours after loading up Diablo 3, however, I was sitting on my couch wondering when their servers would be stable enough to play. While both had their share of release day problems, Torchlight 2’s didn’t stop me from sitting down to actually play the game. You know how they say that first impressions are the most important? Well, there’s really no better way to show the differences between Torchlight 2 and Diablo 3 other than to compare each on their first day of release.
